![]() Quest completion doesn’t hinge on the usual hack and slash method – and leveling up strength and dexterity don’t play as big a role either. There are so many little details that add color to the world and story that it really stands out when you compare it to other games in the genre – the downside of this of course being that not everything received a voiceover. Most of the characters you encounter are richly detailed, with backstories, quests and dialogue – and it’s this narrative component that is Torment’s strongest suit. You’ll encounter other vessels – former “Last Castoffs” if you will – but also a wide array of other cyborgs, mutants and even aliens. You’re not alone in your quest to stay alive. The Changing God is opposed by The Sorrow, who hunts both the Changing God and his former vessels – including you. You play the role of the “Last Castoff”, which signifies that your body was previously inhabited by an ancient entity referred to as the “Changing God”, who leaps from vessel to vessel in order to live forever. You’ll find references and relics from times long forgotten in the “Ninth World” that you inhabit – a period in time that signifies that eight ‘great ages’ came before it. Set on earth in a post-apocalyptic kind of future, the world you play in is a mix of sci-fi and medieval influences. It’s in fact more narrative-driven than any of the other games on that list, and I’d say its focus on the R in RPG is strong – developer inXile has proven great at painting a detailed picture for you, no matter how you play the game and what you focus on.ĭespite this diversity and freedom, there is of course also a main story in Tides of Numenera. What Tides of Numenera immediately reminded me of is the fact that, especially when compared to Diablo, Torment is not exactly an action RPG. Over time I have started to consider it part of a classic group of isometric PC RPGs from a certain era, along with Icewind Dale, Baldur’s Gate and Diablo 2 – lumping them together. Designer/writer Colin McComb talked us through a demo of the game and his passion and enthusiasm made sure that Torment stayed high on our watch list.Īs with many classic games, my memories of Planescape: Torment have eroded somewhat. Back in 2015 it was still a PC exclusive, but when we saw it at Gamescom last summer it had been announced for consoles as well. It was backed with a very successful kickstarter campaign four years ago, and we’ve seen it pop up a few times on our radar since there. Tides of Numenera is of course a follow-up to Planescape: Torment. We’re looking at the Xbox One version, where the game is truly in a league of its own. That’s no small feat – especially on the PC platform, where RPGs are relatively common. Torment: Tides of Numenera has landed on PC/Steam, PS4 and Xbox One, completing a long journey and delivering us with a rather unique (and good) gaming experience.
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